Update 2
Changelog
+ Added a new boss- sprites courtesy of Ozymandias
+ Goes up to wave 10 and doesn't just continue forever (unless you want it to)
+ Added boss drops- rare upgrades that are game modifiers and what have you- includes bouncing bullets, shotgun, and homing shots so far
+ Added gradual turning to enemies to make them a little less accurate and so they do not snap-rotate towards the player
+ Added vsync toggle to pause menu
+ Added mouse support for menus
+ Added that vsync and fullscreen are linked to a text file and will keep your preferences when restarting the game
- Removed mouse animation until I find a way to make it line up with firing
~ Changed 4th wave enemy sprite
~ Enemy bullet sprites are bigger to increase visibility
~ Did some balancing with enemies (health, spawn rates) and the player (bullet speed, rate, and damage)
~ Added some tweaks to stat ups
Planned features
- Add options to change antialiasing and such- hopefully music and sound in the future
- Add more boss reward types
- Add music and face animation to the newest boss fight
- More balancing
- Bosses for Wave 10
- Fix explosion sounds not happening on Endless
Get THE VAST
THE VAST
A top-down, wave-based shooter set in space.
Status | In development |
Author | Splattie |
Genre | Shooter |
Tags | Arcade, Bullet Hell, Roguelike, Top down shooter, Twin Stick Shooter |
More posts
- Update 5Jun 20, 2017
- Update 4 Hotfix 3 (Last one, I promise)Jun 20, 2017
- Update 4 Hotfix 2Jun 20, 2017
- Update 4 HotfixJun 20, 2017
- Update 4Jun 19, 2017
- Update 3Jun 16, 2017
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